So it’s gonna happen again! The guys from Bahrain Game Developers have scheduled their next gathering to be on this Saturday (the 22nd of the June 2013)! We like to call those gatherings because they are not your stereo-typed meetings where you Read More
It has been some exciting few weeks for us, we managed to get ourselves a booth in the Animania event that happened on the end of March this year in Bahrain at the Bahrain International Circuit (BIC). The event was amazing we managed Read More
So this might came a bit late, but it’s worth the wait. It has been almost four months since we “Bahrain Game Developers” have had our first gathering ever here in Bahrain. The thing started when I and Baraa – a good Read More
I have not written any new stuff for a while now, it’s been a couple of really busy months for me and Alex – our mighty game designer, the progress slowed down on the projects I’m enrolled in including Deadgear, but the Read More
Me and Alex are working hard to complete Dead Gear – the indie game we are working on, and my goal for past months was to complete the platforming game mechanics of the game, and I can’t lie that Unity is just amazing Read More
So I’ve been very busy lately, working on a new project to expand my game play programming experience. Dead Gear is a new project that I’m serving as the only programmer and technical director, very ambitious project and a promising gameplay and Read More
A lot of newbie game developers ask themselves this questions, is scripting that important? Yes it is – at least to me. Now when you develop your own technology for games which includes a game engine, level editor and the rest of Read More
So I’ve been spending my time learning Unity while playing with my engine’s code, until I met a friend of mine. My friend Hamad has been playing with Unreal Development Kit (UDK) for a quite while now, and I’m – as a Read More