Game design is amazing and so is Alex!

I have not written any new stuff for a while now. It’s been a couple of really busy months for me and Alex – our mighty game designer. The progress slowed down on the projects I’m enrolled in including Deadgear. However, the good thing is that the progress is gradually increasing.

I believe that being a participant in any game project is a lot of fun, it’s not about the cash for me. At least for now, the thing is, working with other human beings to bring a concept out of the ashes into something tangible. It is just an amazing process or I may call it a “pipeline of thoughts”. Furthermore, you can either profit from such projects but most importantly. Games tend to carry developers’ feelings, thoughts, efforts and tears. That’s why I need to reiterate on how much I think our upcoming game is amazing. In conclusion, Alex has done an amazing with the story line and the game design.

I’m actually a frequent reader at his blog, and one of the latest articles that I read there was: “Dead-Ends in Games, and How to Use Them”. Alex takes you into one of the main aspects in game design,. This just shows how much of a thought game designers really put into a game. Trying to shape many elements to fit several of types of audience, the causal and the hardcore.

Moreover, in this screenshot of our upcoming game Deadgear. Alex shows you how a concept in game design called deadlock can be incorporated in games to allow more challenges. Anyway, you may want to visit Alex’s blog, it has a lot of good stuff on game design, art and Deadgear.

Stay tuned for the game, people! Make sure you follow up with us. Also, you can find us and hear about our updates on our Facebook group here, make sure you spread the word!

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